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Gral'Imav

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Alnor


Alnor is located in the mid-western section of Gral'Imav. Alnor was once two separate city-states. The former city-state of Savo waged war on Alnor, causing much destruction and devastation. During the same time as the 10-year war, the battle waged between these two. In the end, Alnor won out and the city-states merged. Ever sense this, Alnor has fallen into a peaceful state. The industry of this area rules it. The merchants rule, and the cities are in a constant bustle.


There is very little greenery in Alnor because of the recent war. Little farm land and constant cities. When Alnor took over more land, the industries lept over the former border. Many gnomes have moved from Innovation into Alnor, giving the city-state a major advantage in production of many different kinds of products. If there is something you are looking for, Alnor is a good place to start looking.

Population Break Down

  • Human - 78%
  • Dwarf - 6%
  • Gnome - 6%
  • Halfling – 5%
  • Other - 5%


Moderators: The Dungeon Master, DM
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Targas


The south western kingdom on Gral'Imav. It is ruled by a monarchy. While for 10 years it had been taken over by a military coup. As soon as the 10 years war was over, the family retook their kingdom and everything seems to be fine once again.

The land of Targas is composed of many temperate forests and grasslands, where there the land hasn't been taken over by farmland. The area has been highly devastated because of the 10 year war on the 9 Hells, so many patches of Targas have been obliterated and are barren land. However, there are places that the ash has encouraged many new forests to begin. But some places have been cursed by the many deaths that have occurred there. These places are abandoned and the feelings from have kept life from coming near; these areas are called 'the graveyards'.

Population Break Down
  • Human  - 75%
  • Halfling - 10%
  • Dwarf   - 5%
  • Other   - 10%


Moderators: The Dungeon Master, DM
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Dalansal


Dalansal is located in the middle of Gral'Imav, more in the southern region.

Moderators: The Dungeon Master, DM
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Zervil


Nation and capital all in one. This is where the richest of the rich live and play. It is an hovering city over a massive lake in Gral'Imav, and only special people are allowed in. They have no affiliations other than their own.

Moderators: The Dungeon Master, DM
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Renin


South Eastern Territory on Gral'Imav. The leadership of the nation is dependent on a democratic rule of the majority. There are many independent nations within Renin because of the barbaric tribes that have claimed chunks of the savannah and grasslands. This flat area has random patches of forest, and the most notable of these forests is the Haunted Forest.


Population Break Down
  • Human    - 65%
  • Halfling   - 10%
  • Gnome    - 5%
  • Dwarven - 5%
  • Goliath   - 5%
  • Other    - 10%


Moderators: The Dungeon Master, DM
22Fri Jun 01, 2012 10:35 am
The Dungeon Master Kyme
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Tarnsans


Tarnsans consists of the Northern portion of Gral'Imav. Few live here since it is a complete desert waste land, but it was once something very nice that has been long forgotten ....

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Gral'Imav Map

   by The Dungeon Master
 Maps of the Contenent of Gral'Imav
0164on Fri May 18, 2012 4:48 pm by The Dungeon Master View latest post

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